HECATOMB RULES PDF

Brashakar The primary enemy of deceit is destruction. Fate effects are one-time effects, which either end at end of turn or last indefinitely. You must log in or sign up to reply here. If you pay 5 for Melt, hfcatomb deals 3 damage. A minion with the Host ability.

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The expected theme of the expansion was the superstitions and myths about Halloween , but it turned out to be more of the same themes from the base set. The second expansion, Blanket of Lies, came out on February 24, and added 72 cards. Its theme is that of extraterrestrial invasion. This was the last Hecatomb expansion released. On May 24, , Hecatomb was discontinued. Other endbringers have the same goal and you must battle for the right to bring about armageddon. The person who ends the world gains power and moves on to another world to repeat the process.

Mechanics[ edit ] Hecatomb shares a number of mechanics with Magic: The Gathering, including the concept of " tapping " mana cards to play other cards of the same color from, and the way attacking and blocking works with unblocked attacks moving the attacker closer to victory. The key new game mechanic in Hecatomb is the way abominations are constructed.

Abominations are made up of from one to five minion cards, with the minions being stacked on top of each other. Each new minion is rotated as it is played onto an existing abomination. Because of the way the cards are constructed, with five sides and four transparent edges, the cards underneath can continue to be seen, and hence an abomination is a combination of all of their strengths and powers.

Bonuses or special effects can be triggered when a minion of the correct color is played on top of the stack based on the exposed trigger color of the minion which was previously on top. When abominations fight each other, damage is dealt from the top to the bottom of the minion stack. It is thus possible to have an abomination be reduced in size without being completely killed by having its upper minions destroyed.

This adds additional strategy considerations when building up abominations, as one can somewhat protect weaker minions by placing stronger minions above them. Another mechanic which differs from Magic: The Gathering is the way in which any card can be played as a mana card, alleviating the need to have a certain percentage of cards which do nothing more than power other cards.

Card types[ edit ] Hecatomb features four different types of cards: Minions - The hideous creatures of the game. Minions are stitched together to form abominations, which are then used to reap souls or defend against enemy reaping attempts. Fates - Occurrences. Fates represent curses, tricks, or other events.

Fates have a one-time effect, after which they are discarded. Relics - Objects which have strange magical or technological powers. Relics have a continuing effect on the game world and stay in play until destroyed. Gods - Powerful deities from beyond, summoned to assist friendly forces or hinder the opposition. Gods typically have both a one-time effect and a continuous effect. Gods remain in play until destroyed, or until replaced with another god. Additionally, all cards have a doom type associated with them, represented both by card color and a small icon.

This dooms are: Corruption, Deceit, Destruction, and Greed. Card sources[ edit ] The cards in Hecatomb draw from a variety of sources from ancient myth to the stories of H. Lovecraft , though some are generic creations of the designers of the game. Many cards are of the Lovecraftian "Outsiders" and Aztec myth "Aztecals" varieties.

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HECATOMB RULES PDF

Majinn Where you put cards you want to generate mana. A minion might have a conditional ability, which works when you play it on a minion of the correct doom. It usually applies to the abomination the minion is in. The doom of needing, grasping, hecafomb hoarding. An untapped mana card is face up but inverted, so hecaatomb name of the card is at the bottom.

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