Tusho Software Architecture in Practice2nd ed. Product Mastery Geoff Watts. Streaming Systems Tyler Akidau. The Messy Middle Scott Belsky. To send content items to your account, please confirm sofware you agree to abide by our usage policies. An approach based on functional and structural size measurements.
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It is a valuable contribution to the literature in this area, and offers practical guidance for software architects and engineers. This book will be valuable to any software development professional who needs to manage across projects and wants to focus on creating software that is consistent, reusable, and modular in nature.
Once again, Hassan has done an excellent job in balancing the needs of both experienced and novice software engineers. Pettit IV, Ph. Adjunct Professor of Software Engineering, George Mason University "This breakthrough book provides a comprehensive step-by-step approach on how to develop software product lines, which is of great strategic benefit to industry.
The development of software product lines enables significant reuse of software architectures. Practitioners will benefit from the well-defined PLUS process and rich case studies. A software product line is a family of systems that shares a common set of core technical assets with preplanned extensions and variations to address the needs of specific customers or market segments. When skillfully implemented, a product line strategy can yield enormous gains in productivity, quality, and time-to-market.
Studies indicate that if three or more systems with a degree of common functionality are to be developed, a product-line approach is significantly more cost-effective.
To model and design families of systems, the analysis and design concepts for single product systems need to be extended to support product lines. Through real-world case studies, the book illustrates the fundamental concepts and technologies used in the design and implementation of software product lines.
PLUS provides a set of concepts and techniques to extend UML-based design methods and processes for single systems in a new dimension to address software product lines. Using PLUS, the objective is to explicitly model the commonality and variability in a software product line. Hassan Gomaa explores how each of the UML modeling views-use case, static, state machine, and interaction modeling-can be extended to address software product families. He also discusses how software architectural patterns can be used to develop a reusable component-based architecture for a product line and how to express this architecture as a UML platform-independent model that can then be mapped to a platform-specific model.
Key topics include: Software product line engineering process, which extends the Unified Development Software Process to address software product lines Use case modeling, including modeling the common and variable functionality of a product line Incorporating feature modeling into UML for modeling common, optional, and alternative product line features Static modeling, including modeling the boundary of the product line and information-intensive entity classes Dynamic modeling, including using interaction modeling to address use-case variability State machines for modeling state-dependent variability Modeling class variability using inheritance and parameterization Software architectural patterns for product lines Component-based distributed design using the new UML 2.
The information, technology, and case studies presented here show how to harness the promise of software product lines and the practicality of the UML to take software design, quality, and efficiency to the next level. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.
Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures
Software Modeling and Design: UML, Use Cases, Patterns, and Software Architectures